"I hope that, with the game, we didn't just say 'Look how bad everything is', because everyone in the game /is/ just trying to get by and a lot of those people are trying to build new things in like those ruins. If you're curious, here's what Scott Benson, the co-director, lead writer, lead artist said on the game's ending: And that's largely the entire point of the epilogue. there IS hope for Mae and everyone else to carve out something good and to survive in the ♥♥♥♥♥♥ world). They definitely have vocally rejected nihilism as being the point of the game (i.e. They very much believe that Mae, while a screw-up dirtball at times, is genuinely a good person at heart, and the Black Goat is more a metaphor for capitalism than anything else. Happy endings are cliched ♥♥♥♥♥♥♥♥♥.yeah you're obviously allowed your own interpretation, but I know that is definitely not what the creators intended. No light at the end of the tunnel for her, which I think is wonderful. Ursprünglich geschrieben von Lucky Bone Head: (Remember, she's got this strange connection to it, CatMom said 'Oh, we had so many miscarriages - then it just worked! You're a miracle baby!', and various other subtle hints about how Mae never wants to die and that she wants to eat everyone she comes across. In fact, the game goes as far as to suggest (at least to me) that she's some physical incarnation or manifestation of the Black Goat. I just wished the game focused more on Mae becoming a better person (with touches of sprituality), and less on the other things.īut Mae isn't actually a good person. It wasn't a bad game, but I prefered the 'slice of life' elements to the story WAY more to the other things (I never wanted to hang out with a fictional character more in a game before Bea).
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